![]() ![]() These help bring the team together for a common goal, and give a visual clue to the strategy. Things like a Junker Ball which deflects enemies for a short time may cost just eight points, while an Aku Aku mask that protects your team and rains down hellfire across the whole map will cost 30. You need to collect relics and deposit them in these spots, which pool all your team’s points for the common good. The other type comes from weapon spots around the map. Playing as Dingodile, for example, you may want to put a health machine on the enemy base so they have a difficult time defeating you while trying to score. These only last a very short time, but they create the best synergies. There’s a static ranged attacker, a health machine, a big dude who shocks enemies with electricity, and a giant fruit sack. These charge when you complete role actions – so scoring, blocking, or supporting your team. You also have some special weapons to flip the battle in your favor. Rumble makes much better use of the 3D space than any traditional MOBA, where players can easily use their platforming skills to escape any scuffle. Dingodile can pull you in with his vacuum, and Neo can shoot you with lasers. Coco seems like she can bounce around endlessly. Tawna has a fast grapple that propels her in and out of action. You still collect and score points in your team’s goal, but the battle and movement options feel more like what you’d get from a platformer. That chaos is a big reason why Crash Team Rumble feels more like Splatoon than a traditional MOBA. They’re small yet densely packed, making matches even more chaotic. There are also only three maps at the moment, but despite the lack of choice, the designs are strong in each. Improvements and more choices are almost guaranteed between now and launch. Another blocker character would’ve been nice, but this is just the beta after all. These roles guide players in the right direction when it comes to how to play, and a good mix on each team always brings the best results. Boosters are like speed types in Pokemon Unite, super fast disruptive players who just try to stop everyone else from having fun. Dingodile is a tank-like blocker, keeping opponents from scoring, and Coco and Neo Cortex are boosters. Crash and Tawna are scorers who run around the field and collect fruit. It’s not something you should be doing frequently. They can all try a bit of anything, but it’s more like the same way a goalkeeper can run across the pitch and score a goal. However, I was pleasantly surprised after spending just a short time with Crash Team Rumble and realized how different it is from most MOBA games.Ĭharacters fall into three different role types. I’ve dabbled with MOBAs, but the multiplayer battle arena isn’t a genre I’m strong in. ![]() ![]() The trailers made it look more like a MOBA than the Crash Bash sequel I was expecting. Crash Team Rumble ’s marketing left me wondering what I was in for when I jumped into the beta. ![]()
0 Comments
Leave a Reply. |